11 months ago

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib




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Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Triggering attack animations. It's still missing so much though 🥲