6 months ago

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib




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I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Triggering attack animations. It's still missing so much though 🥲

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

Congratulations to our "Show Us Your Centum Art" winner, @JotaDev !

The artists behind all of these are tagged below. Go like their original posts to show your support!

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Great news! 📢 @Aya_Games has joined Game Jolt!

They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.

Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...