Game
Hello Neighbor: Hidden Spirits
5 years ago

Ok there's somethin' screwy happening with the game. Either it's the way I compressed the it, or it's Gamejolt's fault, but there are a whole lot of bugs being reported that I have never seen before. I'll have to repackage it and update the download.




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We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes

Main Map Progress.

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)

New prototype house exterior & Slight Redesigned Interior :)

Will post some screenshots of the interior once it gets properly furnished

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo