Game
Hello Neighbor: Hidden Spirits
4 years ago

Ok there's somethin' screwy happening with the game. Either it's the way I compressed the it, or it's Gamejolt's fault, but there are a whole lot of bugs being reported that I have never seen before. I'll have to repackage it and update the download.




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Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

Trophies are now implemented :)

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

WIP title screen "play" animation

Added proper window jumping and swearing when the Neighbor is in hunt mode

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Just a regular development screenshot. Nothing to see here.

itwasalwayshim