Next up
Added proper window jumping and swearing when the Neighbor is in hunt mode
Main Map Progress.
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
New prototype house exterior & Slight Redesigned Interior :)
Will post some screenshots of the interior once it gets properly furnished
the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.










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