Next up
I need to know where to draw the line on this level.
It's supposed to be a prosthetics factory of The Future. It could use a lot more Factory, though.
This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.
Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.
If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.
If anything, they make decent filler.
Well, I was looking through some old files, and found some cool stuff.
...so much for that zany scheme.
Let's see if I can do something else.
I felt like I needed to punch up these level intros.
The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.
Robots fresh off the assembly line from the prosthetics factory.
I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.
Despite all this work on the top-down segments, I'm not vibing with 'em.
...might as well send this into Bonus Stage purgatory, and make an additional platform stage.
Now, if I have enough motivation for Mode 7 stages, though...










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