Game
Dragonian: The Imbalance of Sierr
2 years ago

Okay, so I've got some extra stuff related to Dragonian.

What do you want to see?

(Three out of four of these are writings.)


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Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

I figured out an easier way to program arranging angles on a rig.

It involves choosing which body part to move, then using the mouse to calculate an angle.

Namely, angle= point_direction(x, y, mouse_x, mouse_y).

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

I don't know if I went too far, or not far enough. The hand-clamps work, but that's not being demonstrated here.

Well, I was looking through some old files, and found some cool stuff.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

What a bunch of clowns.

First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.