Screen resolution should (if I set it up properly) give a prompt upon first bootup, so that won't need to be addressed.
Next up
Figured it out.
No poll for today, though I figured a sneek peek at the next update's changelog is warranted.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
New look, new direction.
Yeah, we're doing this.
The more things change, the more they stay the same.
How about we change things up?
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Version 1.2.0 is here!
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
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