
Next up
It's about time I got around to cleaning up the UI. I never hated the old one, but with levels not being a thing in this game I think the new menu looks that much cleaner.
Old: Left - New: Right
A new challenger approaches...
I've noticed a lot of issues with the previous battle system, so along with changes to that, I've added a few additional changes. I'm working on a much bigger update than this, but for now this should fix several issues.
I am happy to announce, World One Chapter 1: Remade.
I will share more info in the next newsletter.
Some odd things have been happening in Immortal Oath...
New scenes and characters incoming, with a few interesting changes
Welcome to "Esmarna: Portable", my newest RPG game that I'm working on (read the article)
Falconworth, the first town / area in my upcoming RPG game "Immortal Oath". There's something quite peaceful about snowy areas in video games I believe.
Immortal Oath is looking quite a bit different... but I can't tell why
Resolvà el tema del viaje rápido para el juego!
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I figured how to make the fast travel for the game!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?











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