
Next up
It's about time I got around to cleaning up the UI. I never hated the old one, but with levels not being a thing in this game I think the new menu looks that much cleaner.
Old: Left - New: Right
Immortal Oath is looking quite a bit different... but I can't tell why
Falconworth, the first town / area in my upcoming RPG game "Immortal Oath". There's something quite peaceful about snowy areas in video games I believe.
Some odd things have been happening in Immortal Oath...
New scenes and characters incoming, with a few interesting changes
I drew Leaven from @DevRousseau 's game; "I can fix her"
I've noticed a lot of issues with the previous battle system, so along with changes to that, I've added a few additional changes. I'm working on a much bigger update than this, but for now this should fix several issues.
A new challenger approaches...
I do not know, but is it something like a spoiler?
In general, animations.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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