
Next up
Immortal Oath is looking quite a bit different... but I can't tell why
It's about time I got around to cleaning up the UI. I never hated the old one, but with levels not being a thing in this game I think the new menu looks that much cleaner.
Old: Left - New: Right
A new challenger approaches...
Finally I have made a proper HUGE villager system where they can, move in, move out, walk, interact, talk, like you, love you, hate you, dislike AND like music, food, drink, have their hobbies, pet peeves and so on. I also did a setup wizard installer :)
Some odd things have been happening in Immortal Oath...
New scenes and characters incoming, with a few interesting changes
Falconworth, the first town / area in my upcoming RPG game "Immortal Oath". There's something quite peaceful about snowy areas in video games I believe.
I've noticed a lot of issues with the previous battle system, so along with changes to that, I've added a few additional changes. I'm working on a much bigger update than this, but for now this should fix several issues.
So
i may or may not make an full art of some person or i may just leave this like that-











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