Loading...
217
Game
Somewhen
1 year ago

One of these days, I'll remember to post on the game's page rather than just my profile...

Anywho, a Final Fantasy X-inspired wailing can be heard when defeating enemies--the bit after the initial skull explosion.




1 comment

Loading...

Next up

Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one... At least you can look at some more of these Base Break cards in the inspector for now...?

Day 1 & 2 of daily challenge. I worked on controllers, more helpful options, and some other goodies here.

Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more. The card collecting minigame will be lit tbh, but I will move on now to something new now.

And just like that—the owner himself of the community won the #RMjam700, congratulations to @LUKELCS for the most votes for all categories from the event!

Day 3. Save/load screen. Added autosave. Tallied EXP score might be a thing I want to do below the usual Style Level.

"The Flipside" is a story driven JRPG about a girl falling into another world.

I've talked a little bit about this one but thought I'd get it officially revealed.

Oh yeah! This is also a Q&A for the game!

#TheFlipside

I AM ON DAY 8. I post daily in other places of my daily gamedev series, but I will post some highlights here like this wonderful fixing of the title screen for the newest version!

Heavily inspired by Kingdom Hearts 2.

Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~

I do not know, but is it something like a spoiler?

In general, animations.

Not perfect yet, but you get the idea, right?