Game
A Day In The Life

6 years ago

One thing Im keen to get working is the time and the weather system. Ive been trying to get some basic effects working so I will have something to play with after adding individual days.




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working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Buttons jump scare test shot

Buttons ver 2- jumpscare Test

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Finally, you can sell the fruits/veg of your labour. :)

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Character customization: How and why bother? (expand)

Opinions on a new graphics style?

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.