Game
Dragonian: The Imbalance of Sierr
11 years ago

One week to go!


I’m proud to announce that Dragonian: The Imbalance of Sierr is going to be released on June 20, 2015, which is a week from now.

…for those of you who aren’t in the loop, Dragonian is a game that takes a lot of inspiration from the whole Zelda series, and as such, plays like a Zelda game.

Anyway, for everyone else, I’ve just uploaded quite a few dungeon-related screenshots, in case you thought this would have nothing but grasslands. Take a look on the page, and see them for yourself.



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Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Well, I was looking through some old files, and found some cool stuff.

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

Resistance is futile.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

Whoooooa, we're halfway there!

...in terms of cutscenes.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.