
Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign
Next up
My own take on Laufey from God of War, inspired by Deborah Ann Woll, using Character Creator 5 + Headshot 3 as the foundation. Still a work in progress.
Why is it so satisfying to watch things crumble? 😄
Even better when you can rebuild it... and destroy it all over again.
A new diegetic UI system where menu text emerges from debris.
Free project coming soon on Patreon.
New inventory UI redesign for my game.
Inventory and equipment now share one screen, built to make decisions faster and easier.
Compare gear, check stats, view level and attributes, and instantly see how items affect damage and armor.
Our quests celebrating Colossus: Eternal Blight end soon!
Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.
Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight
Adding keyboard + mouse support to The Wolf in Me playtest.
Controller-first design, so seamless switching between mouse, keyboard, and controller has been a fun challenge.
All prompts update instantly.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
How I Made My Laufey Inspired Character
A game ready character built in one week, from references to Unreal Engine 5.
Need a character for your indie game? My commissions are open.
A Days Gone-inspired menu navigation study built in Unreal Engine UMG.
• Modular widgets • Radial navigation • Dynamic materials • Blueprint-only
Download the complete project 👇https://www.patreon.com/cw/DaniMarti
Get yourself some fellas today! 👨🌾
Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

















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