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Начала работу над самой игрой. Вы можете видеть первый внутриигровой футаж, хоть и сырой.
Work on the game itself has begun. You can see the first game footage, albeit raw.
Обложка саундтрека игры.
Cover of the game soundtrack.
внутриигровой футаж
in-game footage
💬 “What... was that there yesterday ?”
💬 “No idea... but it looks huge.”
💬 "Shall we go ? We can't just stand here."
A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.
Новый баннер.
Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.
Готовлю ещё новый проект.
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the transfer to ue 5 is successful. the game began to look better and also increased. (fps UP)
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