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Toy Battalion
2 years ago

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Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.

Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.

Meet the Sergeant.

Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.

The Crash Site

Devlog 5: Civilians

Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.

Some new images of the game, set on Cinematic level graphics, my toaster sacrificed itself for these images, R.I.P Toaster Computer.

Devlog 4: Damage Indicator

I have now added a WIP damage indicator to the game, now you can finally see how much damage you do

Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

31: Enemy counter and different animations depending on what state you're in.