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Game
Toy Battalion
2 years ago

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37: Newest version released.

34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.

Some new images of the game, set on Cinematic level graphics, my toaster sacrificed itself for these images, R.I.P Toaster Computer.

Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

A bit trippy and confusing to look at, but I think the material works well.

Devlog 4: Damage Indicator

I have now added a WIP damage indicator to the game, now you can finally see how much damage you do

Meet the Sergeant.

Devlog 8: Tank(1)

I made a tank, I have trouble figuring out how fast it should go, but hey, atleast it works, now just need to add the turret rotation, and ability to shoot. It totally didn't take me 100 tutorials to figure out how to do it...