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Toy Battalion
2 years ago

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A bit trippy and confusing to look at, but I think the material works well.

Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.

Devlog 4: Damage Indicator

I have now added a WIP damage indicator to the game, now you can finally see how much damage you do

Some new images of the game, set on Cinematic level graphics, my toaster sacrificed itself for these images, R.I.P Toaster Computer.

Meet the Sergeant.

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

Devlog 6: Minimap, Better Textures, and Better Green Soldier.

Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:

Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

Devlog 9: Level Design

Started trying to learn better level design, the maps aren't as ugly to look at anymore now.