
Next up
Devlog 6: Minimap, Better Textures, and Better Green Soldier.
Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:
The Crash Site
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
Merged normal animation with some procedural animation, and some tricks I haven't really tried before.
Some new images of the game, set on Cinematic level graphics, my toaster sacrificed itself for these images, R.I.P Toaster Computer.
A mech
Meet the Sergeant.
A bit trippy and confusing to look at, but I think the material works well.
A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.











0 comments