Loading...
1
Game
Toy Battalion
2 years ago

.




0 comments

Loading...

Next up

Worked on improving the UI, and improved some other stuff, also released the Movement Alpha

Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.

Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

The Crash Site

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

A bit trippy and confusing to look at, but I think the material works well.

A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

Devlog 4: Damage Indicator

I have now added a WIP damage indicator to the game, now you can finally see how much damage you do

Devlog 6: Minimap, Better Textures, and Better Green Soldier.

Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:

Beta 04 released.