
Next up
37: Newest version released.
Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.
Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
Devlog 4: Damage Indicator
I have now added a WIP damage indicator to the game, now you can finally see how much damage you do
Devlog 8: Tank(1)
I made a tank, I have trouble figuring out how fast it should go, but hey, atleast it works, now just need to add the turret rotation, and ability to shoot. It totally didn't take me 100 tutorials to figure out how to do it...
Meet the Sergeant.
A bit trippy and confusing to look at, but I think the material works well.
Devlog 6: Minimap, Better Textures, and Better Green Soldier.
Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
Devlog 5: Civilians
Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.











0 comments