
Next up
A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
Devlog 8: Tank(1)
I made a tank, I have trouble figuring out how fast it should go, but hey, atleast it works, now just need to add the turret rotation, and ability to shoot. It totally didn't take me 100 tutorials to figure out how to do it...
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
A bit trippy and confusing to look at, but I think the material works well.
Devlog 5: Civilians
Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.
The Crash Site
Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.
Devlog 4: Damage Indicator
I have now added a WIP damage indicator to the game, now you can finally see how much damage you do











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