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Toy Battalion
2 years ago

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Devlog 9: Level Design

Started trying to learn better level design, the maps aren't as ugly to look at anymore now.

Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

A bit trippy and confusing to look at, but I think the material works well.

Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.

Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.

37: Newest version released.

The Crash Site

Beta 04 released.

Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

Devlog 5: Civilians

Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.