
Next up
Devlog 5: Civilians
Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
Devlog 8: Tank(1)
I made a tank, I have trouble figuring out how fast it should go, but hey, atleast it works, now just need to add the turret rotation, and ability to shoot. It totally didn't take me 100 tutorials to figure out how to do it...
Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
Meet the Sergeant.
Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.











0 comments