Next up
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
32: Sword slash decals, model changes, font changes, and
@Narwhalnut ![]()
is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut
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before the quest ends on December 16 and you'll get Coins!
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
This was one of our very first concepts when exploring ideas for our new game.
37: Newest version released.
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
Thanks to everyone who hopped in to check out the new Winter Map in the Bandit Trap beta! Who all had a chance to play?
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.














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