Game
Dragonian: The Imbalance of Sierr
3 years ago

Over 8,000 downloads.

I'm glad you people like this game.

...but seriously, I've made more games than this one. Maybe not as 3D or fangamey as this one, but I've made more stuff than this.

I can't tell you what to play, though. You do you.


1
1


0 comments

Loading...

Next up

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.

Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.

These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.

Well, I was looking through some old files, and found some cool stuff.

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

More BG layers, more garbage.

Maybe I should throw in a few towers of cars into the background.

One part of me is telling me, "These weapons are way too big for Mag-Nia! Shrink 'em down to half-size!"

Meanwhile, another part of me is saying, "Wait, you can still use these for a more proper Seven Force-styled boss fight later on!"

Let's do both.

Still shaping out that junkyard.

The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.

Of course old-fashioned robots end up in the junkyard.

They aren't gonna be used in the convention level, so it's fitting here.

Also, the giant floating magnets and bulldozers don't discriminate. They harm all robots.

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.