
[P.T. - Calm Hallway - Sound Redesign]
I redesigned the sound for the looping hallway of P.T.
I wanted to capture a natural indoor atmosphere, but added virtual instruments to make certain spookier elements.
All sound collated or recorded by myself. :)
Next up
[Amnesia - Rainy Hall - Sound Redesign]
I redesigned the sound for this starting area of the game! I wanted to capture the general feel of the room as is, yet include more experimental ideas alongside it. All sound was recorded or collated by myself! :)
[Breath of The Wild - Fort Hateno - Sound Redesign] I've decided to start uploading little snippets of projects, as a way of sharing them but, also, as a means of keeping them all in one neat little place.
All sounds recorded or collated by myself. :)
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Update 2.627
New challenges & new effects!
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