Game
FNaF World XL
9 years ago

Page Update + Test Build


So for this update, two things are worth mentioning that have changed and are in development.

Firstly, I’ve updated the Thumbnail and Header with new icons. It should look a lot better than the font I was using prior.

Secondly, I’m considering releasing a test build of the game in the near future. It would be a simple build, so that I could get feedback on the mechanics that I have implemented already. If I do release it, it will probably be next week.

Anyways, that’s about it over here. Stay tuned as always for more updates and such!



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New look, new direction.

Suppose it was about time that some of these skills got a little extra kick.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New project is having a fun, early outing.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

The more things change, the more they stay the same.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.