Game
FNaF World XL
9 years ago

Page Update + Test Build


So for this update, two things are worth mentioning that have changed and are in development.

Firstly, I’ve updated the Thumbnail and Header with new icons. It should look a lot better than the font I was using prior.

Secondly, I’m considering releasing a test build of the game in the near future. It would be a simple build, so that I could get feedback on the mechanics that I have implemented already. If I do release it, it will probably be next week.

Anyways, that’s about it over here. Stay tuned as always for more updates and such!



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I might be having too much fun with this process...

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Yeah, we're doing this.

The more things change, the more they stay the same.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

New look, new direction.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.