Next up
The arms are done.
Now, let's see if adding wings is too much...
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
The next update may be full of bugs.
...moths, mostly.
Trust me, this is part of the process of making cinematics.
If I can't do Sega CD-style, but don't want to resort solely to visual-novel style, I'll take Sierra-Adventure-Game on CD route.
Okay, the bed's a bit bigger. There are other details I need to correct as well.
Sadly, the reunion between Pinafore and a conscious Timothy will have to wait.
I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.
Title menus are really important for home releases, and Game Overs are for less casual gamers.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Almost there...
Thankfully, the fingers can be flipped around for the opposite direction.
We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.
The real trick now is figuring out what the starbase you're flying into looks like.
Cutscene work begins with drawing backgrounds.
...maybe I made Timothy's hospital bed too small.











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