Game
Rock Beyond Time

4 years ago

Part of the expansion involves a cute little fight right here.
...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...




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I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

A rather interesting thing I forgot about...

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

The next update may be full of bugs.

...moths, mostly.

Cutscene work begins with drawing backgrounds.

...maybe I made Timothy's hospital bed too small.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.

...and yes, I did get inspiration from Jughead. What was your first clue?

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?

...and nobody will mind if the developer himself has a hard time with it, either, right?