Game
Rock Beyond Time




3 years ago

The next update may be full of bugs.

...moths, mostly.




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The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

Why a chrome sphere for this logo? Because I wanted to.

What happens in the "O" usually changes from game to game. Cybosaurs had Sinistar, Shiro Ninja had , Shiro Ninja Mayhem had Pirate Jack, Dragonian had the cast of Staff of Laria, and so on.

A rather interesting thing I forgot about...

When I was young and ambitious, I tried making a game called XSF Force. One element you might find (but not implemented) is this guy's talking head and body.

He's a reporter named Mr. Snyder.

I could reuse these GFX, if I clean 'em up a bit.

He's coming back. ...but just this once.

Now going through the animation process. This could take a while.

It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.

One of the bonus stages will be a top-down stage where you try to stop the Demolition robots from smashing the summer home.

...but I don't know whether or not failing a bonus stage should "count". I think the worst bonus stages in gaming are mandatory.

Animation testing, again.

I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.

...and that's why I think a fighting-game mode can be programmed in this game.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.