Game
Rock Beyond Time




4 years ago

The next update may be full of bugs.

...moths, mostly.




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I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

He's coming back. ...but just this once.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Shocking.

Positively shocking.

I just scanned in some artwork. I do a lot of hand-drawing for reference, but there is a bit of a gap between the hand-drawn stuff and the pixel art.

Again, I hand-draw with my left, and do pixels with my right.

Once again, I felt like compiling a font I made into a sheet.

Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

First, I hand-draw it and ink it with a felt-tip pen. Then I scan it, making an HD image. Then I save it as a 16-color BMP, then clean it up and crop it. Then I add color and transparency effects.

For games, I shrink the HD version for the game's window.