Game
Rock Beyond Time




3 years ago

The next update may be full of bugs.

...moths, mostly.




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The ocean is merely a trapezoid, using one tiled surface.

She's not gonna be standing in the water. She'll be standing on something else, floating above it.

If you're flying over the ocean, it doesn't leave you much choice in what kind of bad guys you fight. They have to fly, too.

I know it isn't a very lady-like pose, but it keeps her stable on a speeding vehicle.

Also, I don't need to animate walking in this section.

What? Did you think all robot maids had jet skis? Of course not. This one takes rides on top of a flying car.

I'm gonna have to draw scene-specific sprites for Pinafore, though. One doesn't simply stand on top of a car and not have that hair flap.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

To quote George Lucas, "I might have gone a bit too far in a few places."

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

I think we did it, boys. Mode 7 can now have scaled sprites to go with it on Game Maker.

Now I just gotta see if there's a way to perfect the perspective system.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Sometimes, the hardest thing when designing a boss is scaling its AI and collision boxes so the player actually stands a chance.

That being said, Clampor's finally implemented, ready to take on this little stretchy lady.