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"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
Well, finding glitches was bound to happen.
In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.
I'd better fix that, THEN shrink the gap behind the boss.
...let's be honest, I'm a character designer, not a master of hi-res pixel art.
This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.
I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.
Don't worry, it'll be out by tomorrow night.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
Resistance is futile.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.














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