views
601
likes
5

Comments (11)

What do you think?

I've only played up to the robot boss so far, but holy crap this is impressive. The various graphics effects are very well done; you've clearly eked out the most of GameMaker's capabilities. I love the fake 3D robots, especially the boss. I'm assuming they were made via sprite stacking, so it's baffling that the boss is so well-animated. I shudder to imagine how long it took to make that. Speaking of the boss, it was really tough and I beat it with only one living character, no remaining 1-ups, and only 1 Huppy left. Phew!

The character's music-based abilities are pretty clever. I wasn't paying enough attention during the initial tutorial so it took me a few minutes to figure out how to sing the puzzle in the graveyard, but it was pretty satisfying once I did.

The character animations are so smooth! Same goes for the overall movement engine. Everything is just pretty to look at.

As a longtime Chrono Trigger fan, I love the CT vibe. Can't wait to see where the story goes.

My only gripe so far is that it can be tough so figure out where to go. I read some dialogue a bit too fast and didn't know where I needed to go, so I wandered around for a while and eventually found my way to the graveyard by fighting through the factory. But hey, classic SNES/Genesis games left players to figure things out too.

As a fellow gamemaker, you've made me reevaluate my own work. :P I didn't know until today that GameMaker can use gamepad rumble. I've gotta look into using that myself!

So yeah, overall, ridiculously impressive. I will continue playing as I have "time." Get it? *bah-dah-ting*

I beat the scorpion boss and the robot boss. I really had to push myself to get there too, because there's REALLY LOOSE directions for where to go.
My main problem is that the game is just a rush through enemies, just treat it like a speedrun, there is literally no point in fighting enemies unless you are locked in with them, which makes their existence kind of pointless.

I fricking love your games, I cant wait for my download to finish so I can play RBT

Wow, Nuke, your game is great!

radical duuuuuude

Note: The main game is built with game controllers in mind, but you'll have to set up the controls first. If you want to play it in multiplayer, you will need one game controller.

---

A 2-player 2D action-RPG like the SNES games of old, especially Secret of Mana, Illusion of Gaia, and The Legend of Zelda: A Link to the Past.

Enter the world of Trula, a world of magic, music, monsters, and modern fantasy. One rock star, Myles Taylor, becomes displaced in time and sent to a future that he thinks he caused. In this future world, he meets Susan Abernathy, a scavenging historian. Together, they will try to stop the demon that attacked Trula years ago.

#action #rpg #multiplayer #couchcoop #actionrpg #retro #adventure #90s #1990s



teen
Fantasy Violence
Animated Bloodshed
Suggestive Themes

The Level-Up Update announcement

1

I'm gonna have to delay the Level-Up mode just a little more.

Why? Because it's awkward to release an update around Christmas.

So, you'll have to wait until after Christmas.

Level-Up mode is harder, and will require some strategy to play it.

The plan for Level-Up mode

Would it be perfectly acceptable if I added a mode where level-ups were possible based on combat, and you can choose which stat to boost later?

If I do this, I'll have to nerf the stat-boost items in that mode. Also, it'll be based on Pro Mode.

  3 votes Voting finished

The lyrics to No Meaning to Time