Next up
Okay, so I'm doing something either crafty or questionable: drawing the objects with Draw GUI.
It works, doesn't it?
He's coming back. ...but just this once.
The character and movement tests are going well, but...
OH. THAT's what Draw GUI does. It's not crunchy.
Then again, I thought that drawing a view to a surface would work the way I expected, but it ain't.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
The floor's movement, being a view drawn onto a surface, is still one frame behind.
However, I figured it's more efficient to draw walls separately than to use blocks for indoor segments. They can stretch and keep doing the depth math accurately.
On the plus side, the tile layer ISN'T overlapping, and Draw draws objects.
On the other hand, NOW the tile layer lags during camera movement.
I guess I'd better let everything else lag for consistency (somehow), or fix the lag.
On one hand, I'm getting there. On another hand, "No, I'm not."
Then again, I probably forgot something important about layering the old-fashioned way, and something about using a view as a texture.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.













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