Game
Rock Beyond Time



3 years ago

A rather interesting thing I forgot about...




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I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

In case anyone forgot, robots explode.

So do robot maids.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

Something in the plan for this game will change. With any luck, it will be a change for the better.

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

The next update may be full of bugs.

...moths, mostly.