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When drawing a mock-up of a multi-sprite boss, your canvas size can be limited. These gorilla proportions will be adjusted, but it can give you a glimpse into what the final robot will look like.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
...and here's the wind-up frame.
It only appears for four frames, and each animation state has its own proprietary wind-up setup, so the animation continues to flow.
Also, now I have incentive for guns, but probably need a fourth button for punches only.
As mentioned before, I've got a little variable called ScrewIt for testing purposes.
At the end of the level, we'll see this wall, followed by a sequence leading up to the level's boss.
...IIIIIN SPAAAAAACE!
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.
The next update may be full of bugs.
...moths, mostly.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.
Don't worry, it'll be out by tomorrow night.
He's coming back. ...but just this once.
You know what? I think I'm almost done with this level. All I need to do now is put a cap to it, then a transition to the boss fight.
Thankfully, it'll be the ONLY sequence like this.
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