Game
Rock Beyond Time



4 years ago

A rather interesting thing I forgot about...




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Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.

As part of the process, I learned that my new dialogue-scrolling system isn't perfect. It's possible to break it if you can push the button faster than humanly possible.

I guess I'd better dig out the Turbo controller for further testing.

Okay, the bed's a bit bigger. There are other details I need to correct as well.

Sadly, the reunion between Pinafore and a conscious Timothy will have to wait.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Again, this is more Sierra-styled than Sega CD-styled, but it gets the point across.

It doesn't help that the small-sprite BAC-PAC doesn't exactly pop from this kind of background.

Besides that, I'm making progress.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

He's coming back. ...but just this once.

Once again, I felt like compiling a font I made into a sheet.

Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.