Next up
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
He's coming back. ...but just this once.
It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.
Behold, blending vertex positions!
Old position + ((number between 0 and 1) * the difference between the old and new position)
This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.
...and I've got four more angles to do this with.
I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.
Don't worry, it'll be out by tomorrow night.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
So it begins.
It doesn't help that the three forms share parts, but not body arrangements, but nobody's perfect.
...hopefully, people will see this guy as an homage, and not as infringement.
There. The hand is drawn.
...now I've got four more angles for this hand to be drawn in, then I'll copy-paste and mirror them for the other hand.
Also, I've added a timer for scoring and convention reasons.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.













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