Next up
Trust me, this is part of the process of making cinematics.
If I can't do Sega CD-style, but don't want to resort solely to visual-novel style, I'll take Sierra-Adventure-Game on CD route.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.
...and yes, I did get inspiration from Jughead. What was your first clue?
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
He's coming back. ...but just this once.
As part of the process, I learned that my new dialogue-scrolling system isn't perfect. It's possible to break it if you can push the button faster than humanly possible.
I guess I'd better dig out the Turbo controller for further testing.
Okay, the bed's a bit bigger. There are other details I need to correct as well.
Sadly, the reunion between Pinafore and a conscious Timothy will have to wait.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
Cutscene work begins with drawing backgrounds.
...maybe I made Timothy's hospital bed too small.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...













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