Next up
Cutscene work begins with drawing backgrounds.
...maybe I made Timothy's hospital bed too small.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
Almost there...
Thankfully, the fingers can be flipped around for the opposite direction.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.
Don't worry, it'll be out by tomorrow night.
We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.
The real trick now is figuring out what the starbase you're flying into looks like.
He's coming back. ...but just this once.
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.













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