Game
Rock Beyond Time



3 years ago

A rather interesting thing I forgot about...




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I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Something in the plan for this game will change. With any luck, it will be a change for the better.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

In case anyone forgot, robots explode.

So do robot maids.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).