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627
2 years ago

Particle Systems and Graphics Update




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tried making a Wii inspired aesthetic in Unity.

made my first (successful) IK rig!

I've decided that I think I'm going to re-work the gameplay of TEAM SLAY-BELLS heavily to have more movement options and better control.

I rise up high, holding aloft a golden statue forged by my own hands to the game creator I've admired since I set foot in these Gamejolt lands!!! For you @Miles_Games a 3D model I made for you.

\0>:3/

#3DArt #FanArt #AlexCrystal

Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)

(Also a new character shader to help the characters look more like their render models)

Drew Pinky Pupp from my friend @Miles_Games project, Pinky Bash. Love this bozo so much you have no idea (Referring to Pinky.)

Here's a visual idea of what the new movement options will be like.

This also changes how enemies are defeated / dealt with (and makes it easier than it currently was imo)

Pinky Bash! Epic!

0:3

@Miles_Games FanArt Game!

un-64s your Mario