Game
Cmd & Kill
12 years ago

Path Finding


I managed to get basic pathfinding working among the units. The collision layer for the base path is on a 8x8 tile layer. I plan on adding some smoothing algorithms so that the path movement for each unit is a little bit more unique and most importantly smooth and more natural.

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Here is the pathfinding in action: The units move at different speeds and based on their location they find different path results.

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