Game
Dungeon Mercenary

8 years ago

Poisonous areas

Something I wanted to do for a very long time! One of my oldest idea: poisonous areas, here’s a paralyzing one #roguelike #gamedev #indiedev #nethack It’s gonna be fun pushing monsters into them ☺




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I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Creating the game's page on GJ, new team: Evil

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Completing the board

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

Connecting levels: adding the world view 🗺️

Pixel Card Wars: new cards: spells and items

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

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