Game
Carnage in Space: Crucible

2 years ago

Polishing time!

In response to some beta feedback, several enemies have gotten a lot smarter. Now even the lowly riflemen can jump up small hills and chase you away from their patrol zones!

This is one of dozens of minor tweaks I've been making recently.




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Egads! MORE of them? How many robot lizards does one game even need?!

On today's episode of Pixel Art Fundamentals: That is Not What the Sun Looks Like!

Yeah, I'm not sure what I was thinking when I shaded the old version. The new one looks more like an actual light source.

Yesterday I implemented a new build method for the game that reduces the download size by 75%! Wow!

But that's not particularly exciting to look at, so enjoy this new shop artwork for the Sawblade Boomering as well.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Did I ever tell you that this game is actually fully rendered in 3D???

...Well, it isn't. Anyway, perspective is hard but I managed to get this new shop image drawn up.

Mmm, toasty.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

It's finally here! Enjoy the story of Crucible again from a new perspective - that of the relentless mechanized alien warrior Tuhrahkkkii!

This update comes with a fully-developed 2nd playable character, and LOADS MORE!

ALL DEVELOPMENT on the 2.0 release is NOW DONE!

YES!

All that's left now is the promo art and the trailer, then you'll be getting your hands on it very soon.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

And here's the shop animation for last week's new flail weapon.

Its jump attack hits a wide area, making it perfect for swatting flying enemies!