Game
Michael Clever: The Trap
6 years ago

[PORTUGUESE]

E como a #gamejaaj3 termina amanhã, então a Build do que consegui fazer estará disponível.

[ENGLISH]

And as #gamejaaj3 ends tomorrow, then the build of what I've been able to do will be available.




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[PORTUGUESE]

Pessoal, estou trabalhando na interface do jogo e em uma ideia interessante que tive a respeito do tema sugerido.

[ENGLISH]

Guys, I'm working on the game interface and an interesting idea I had about the suggested theme.

#action

Pessoal, estou trabalhando nos Bilhetes do jogo, vou postar o primeiro. O jogador deve encontrar estes bilhetes pra liberar o próximo no cenário que será colocado de forma aleatória, os bilhetes contam pouco a pouco quem quer a morte do Michel Clever.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).