Game
Honest Dan's 1337
7 years ago

Post (Jam) Mortem


After the jam, I was keen to get the game functioning on android. I sorted out a new scene that could be used for a mobile build, redesigned the UI layout somewhat, and got that version available for people to play.

Last night I had the wonderful Bjorn from www.twitch.tv/gamedevcompany play the game and give feedback. All people play testing and giving feedback is extremely worthwhile, however - getting to watch someone play it live and get feedback and hear what twitch viewers thought of the game was so useful.

I had gathered some feedback already, but added more to my list after watching the game played on stream. It seems I won’t be getting back to last-stand quite yet! It is a shame, but then I am proud of this project and know the scope of it is very small and so it is feasible for me to do this. Last Stand was left at a good point too - prototype finished and reviewed, and a trello board of all tasks I need to work on.

I had feedback to add drag controls, so I did. Some of the feedback I had was to do with the way numbers are added together. Some people found it un-natural that subtraction and division worked as they do. if you moved a 2 to a 5 tile with subtraction on, many people expected that to “subtract 2 from 5”. This was a mistake I’ve made many times.

Before: (non drag and standard formula building)

5d0aa3b6ca75d.gif

After: (drag controls and more “intuitive” subtraction.

5d0aa3b973857.gif

It’s a tough one, cause if we are going by the rule “first tile you press is first half of the formula, second is right half” then technically the old way was correct. Once you made a mistake, you could learn that, But it was counter intuitive, and I believe that changing to the more “natural” way will be better for the majority of people. I will just need to change the tutorial to explain how number combined without referring to parts of an equation.

I’d be extremely grateful to hear if anyone who reads this has a preference. At the moment I’ve implented both, and considered allow the player to choose in options (not mid game) to switch between the two modes.



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