And no it's not because I don't believe February exists (because that would be silly)
So good news! Data persistence is pretty much done. Originally I just wanted to finish the quest system before posting but the rest kinda just implemented itself during the process; which was convenient (and the beauty of coding but that's besides the point)
Quests
Follow a quest through to the end, ensuring your tasks and progress are saved between loads. Importantly, objects will check for these and change the world accordingly.
Puzzle Objects
Moveable objects will store their location and state between loads, saving your puzzle progress and preventing repeating puzzles. This can be applied to any important object in a scene.
What's Next?
A few things really:
Cutscenes: I need to properly allign the story scenes now that the quest system is complete.
Finishing touches to battle system: currently enemies can spawn on random tiles, with no strategy. I want to balance the game better by ensuring there's some logic to placements
Fix the shop system: the new inventory system kinda completely broke the existing shop code... whoops

















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