Pretty sure I got Arthur's sidequest rewards sorted out, so let's see if I can wrap up the playtesting proper.
https://www.youtube.com/live/6UwNG7sUApg
(And apologies for the stream spam today.)
Next up
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
That time of year again.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
New look, new direction.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Suppose it was about time that some of these skills got a little extra kick.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
The more things change, the more they stay the same.










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