Pretty sure I got Arthur's sidequest rewards sorted out, so let's see if I can wrap up the playtesting proper.
https://www.youtube.com/live/6UwNG7sUApg
(And apologies for the stream spam today.)
Next up
Ouch.
Can it be done?
(Also, Happy New Year)
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
Yeah, we're doing this.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.
New project is having a fun, early outing.
Suppose it was about time that some of these skills got a little extra kick.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.










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