The Asset Manager is here!
- Mass import models
- Add prop models and lights to characters
- Currently supports .GLTF model files, a standardized format that can be converted to from .OBJ, .FBX, and more.
- Full materials support
- Sharing is as easy as sending the asset files!
Planned Additions before initial public release:
- Adding Character Sheets (see below & poll)
Planned Additions post-initial public release:
- Skeletal mesh support for animations
- Particle Systems
- Easy scripting for FX
- More supported object types
I'm not a DM, so I don't have much insight as to what designers would want regarding character sheets. I'd appreciate your input in the poll below. Should character sheets be included as an option for objects?
Please leave any feedback or ideas in the comments
-Nikolai
Next up
Shh! Did you see something move? + Early Build Release Announcement
Optimization + Foliage - Progress Update for the week of 8/6/2021
State of the Project and what lies ahead
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Terraria
a drawing I did because I was bored😪. But I love how it turned out.😊
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Explosive domino effect
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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