2 years ago

Previously, bullets could ricochet an infinite number of times and it looked very strange, but now I have limited the number of ricochets and it looks more realistic




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I decided to do a tank race to test the AI. Participants: 4 bots and me (gray tank)

First AI tests

At the moment, bots are like zombies - they follow the player and can avoid obstacles in their path, but they don’t always succeed

They are very stupid, but I will try to make them smart

#MinecraftMemory The last 5 seconds of my life

This week's Fan Art Friday celebrates #CronosNewDawn

Accept the quest in your quest log to get started.

GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

I am developing my own game engine. Currently, I am adding a graphical user interface. Later, I plan to create games and applications using this engine. The screenshot shows two buttons and a text input field with their colliders (red rectangles)

Congratulate our Inayah Quest winners!

The winners are tagged in the article!

Check out Inayah for yourself: https://bit.ly/STEAMINAYAH

I added a new type of tank to the game - self-propelled artillery. It does not have a turret and the rotation angle of the barrel is limited. It deals more damage per shot, but has low speed.

I also improved some parts of the game (see article)

Rotation of two different types of tanks.

Next, I should improve their aiming, since at the moment tanks cannot hit a moving targets. Well, I think it won't be difficult to make smarter aiming. I hope

These quests inspired by Inayah - Life After Gods are ending soon!

Complete them while you can! Don't miss out on your chance to get Coins and trophies!

I've been making AI for my game for over a month. It was a long and difficult process, I even lost several kilograms. The result is on the GIF. In my opinion it turned out very well, although not perfect