1 year ago

I've been making AI for my game for over a month. It was a long and difficult process, I even lost several kilograms. The result is on the GIF. In my opinion it turned out very well, although not perfect


The main thing is that all this brings me pleasure, coding is probably exactly what I wanted to do in my life



2 comments

Loading...

Next up

I am developing my own game engine. Currently, I am adding a graphical user interface. Later, I plan to create games and applications using this engine. The screenshot shows two buttons and a text input field with their colliders (red rectangles)

I decided to do a tank race to test the AI. Participants: 4 bots and me (gray tank)

I added a new type of tank to the game - self-propelled artillery. It does not have a turret and the rotation angle of the barrel is limited. It deals more damage per shot, but has low speed.

I also improved some parts of the game (see article)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

So I made a smart aiming of the tank turret at a moving target. This required a long mathematical formula, but it did not affect the optimization (I used 1500 tanks on one screen and there were no lags!)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

First AI tests

At the moment, bots are like zombies - they follow the player and can avoid obstacles in their path, but they don’t always succeed

They are very stupid, but I will try to make them smart

Now the tank turret rotates realistically - at different speeds, depending on the movement of the tank. I tried to do this before, but it turned out very poorly and strange things happened

(Tank turning speed increased by ~4 times)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#MinecraftMemory The last 5 seconds of my life