In the development process, I am using the C# language and the MonoGame framework. I built the foundation for the engine with the help of information from the book MonoGame Mastery.
Note: I don't recommend MonoGame for beginners in game development because it requires good programming skills
![](https://m.gjcdn.net/fireside-post-image/900/36151172-uqi3rvhe-v4.png)
Next up
I decided to do a tank race to test the AI. Participants: 4 bots and me (gray tank)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I improved my old tank control code. It used to be 400+ lines, but now it's only 66. Only 66, Carl!
This is very cool, but while I was rewriting my code, many bugs appeared, for example, when I clicked on WASD, I controlled all the tanks at once (GIF)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Previously, bullets could ricochet an infinite number of times and it looked very strange, but now I have limited the number of ricochets and it looks more realistic
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Now the tank turret rotates realistically - at different speeds, depending on the movement of the tank. I tried to do this before, but it turned out very poorly and strange things happened
(Tank turning speed increased by ~4 times)
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