1 year ago

I am developing my own game engine. Currently, I am adding a graphical user interface. Later, I plan to create games and applications using this engine. The screenshot shows two buttons and a text input field with their colliders (red rectangles)


In the development process, I am using the C# language and the MonoGame framework. I built the foundation for the engine with the help of information from the book MonoGame Mastery.

Note: I don't recommend MonoGame for beginners in game development because it requires good programming skills



1 comment

Loading...

Next up

Now the invaders can move too. After each step they change texture, like in the original game

I'm developing a Space Invaders clone to test my engine - Added a VERY optimized collision system

Space Invaders. Test of game scene

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Added bunkers that protect the player from bullets

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Added many minor changes and improvements to the Space Invaders clone

Poster from the previous post about Space Invaders. Made for fun

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

- Added a pixel font to the game

- The player's score is now displayed on the screen

- Updated the main menu (test version)