In the development process, I am using the C# language and the MonoGame framework. I built the foundation for the engine with the help of information from the book MonoGame Mastery.
Note: I don't recommend MonoGame for beginners in game development because it requires good programming skills
Next up
I decided to do a tank race to test the AI. Participants: 4 bots and me (gray tank)
#MinecraftMemory The last 5 seconds of my life
Rotation of two different types of tanks.
Next, I should improve their aiming, since at the moment tanks cannot hit a moving targets. Well, I think it won't be difficult to make smarter aiming. I hope
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I added a new type of tank to the game - self-propelled artillery. It does not have a turret and the rotation angle of the barrel is limited. It deals more damage per shot, but has low speed.
I also improved some parts of the game (see article)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Now the tank turret rotates realistically - at different speeds, depending on the movement of the tank. I tried to do this before, but it turned out very poorly and strange things happened
(Tank turning speed increased by ~4 times)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
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