Game
Dungeon Mercenary
8 years ago

Progress on Dungeon Mercenary


Progress has been slow these last weeks, but it is happening nevertheless! I added shortcuts to open menus to do actions without going through Inventory > Item > Item-specific action. Some players (hello VedVid!) requested that a while ago, and it makes perfect sense, so here we are:

  • The quaff menu opened with ‘q’ to avoid ‘i’ > potion > drink:

    5d0b40ac2d163.png
  • The throw menu opened with ‘t’ to avoid ‘i’ > potion or bomb > throw

    5d0b40b05ddad.png
  • The cast menu opened with ‘c’ to avoid ‘i’ > spell > cast

    5d0b40b2d969d.png

I’ve also genericized the handling of these menus. Previously the API was featuring one open/close pair of methods for every menu. Now there’s a generic open/close pair, that takes the menu identifier to consider as a parameter. Clearer and less verbose.

I’ve also been working on the class choosing screen. In Dungeon Mercenary, a class is just specific starting equipment, to allow you to test a build (hello +1 quietus dagger and +1 paralysis dagger!) without having to go through an immense number of games to get a combo that interests you. I’ll post another week on that when it’s more polished.

Finally, I’ve started to extract open source libraries out of Dungeon Mercenary. With that I pursue two goals:

  • Provide a library for “libgdx + roguelike” games

  • Provide a framework for 2D grid games, for my later games

Here are the libs, that will grow overtime:

❤ to gamers



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