Game
Tsalagi

2 years ago

Progress on the crafting, but hit a snag which, at this point, my brain is just going in circles on how to fix I figured out a way that I can do the from-scratch crafting without taking up a ton of time and code.


Players will start with single-item crafting (pretty much entirely cooking). When you complete the tutorial, you get to two-item crafting. This will allow players to craft most items in the game, it might just take a couple extra steps (like the Zess Dynamite I posited yesterday). For those who go looking, however, they may find other improvements which will allow them to add up to three more slots for a total of five. Three slots will be enough to access all in-game items, but five will allow for from-scratch crafting without needing a bunch of steps in-between.



0 comments

Loading...

Next up

This game has gone through so many iterations it's not even funny anymore

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Your worst nightmare is alive ... Coming soon !

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Behold my beautiful canoe!

Midnight Special is part of Lovecraftian Days 2026, hosted by Fulqrum Publishing, running from April 9 to April 16 (PT).

Get it at 20% off during the event and explore a selection of strange, dark, and memorable indie games.

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs