Hey, all!
Obviously been a bit of a chaotic week hitting at the code inbetween shifts, but I think/hope it will have paid off.
The upcoming build will be soft launched as a Public Test Build to start off, and I'll give it about a week to see if it's in good enough shape to keep alive.
Truth be told, I've only been testing the updated battle code against a certain final boss and I'm pretty sure I now have no active playtesters to reliably fall back upon.
(One of many reasons I may actually try reopening a Discord group at some point.)
Other than the uncertainty of the battle system, everything else I've mentioned and worked on has gone surprisingly smooth. Music now carries across all saves, I figured out why the time wasn't saving properly, and I even added some extra time autosave features!
Still doing another pass over the character-specific events to account for the psuedo-complex revive system, but the majority of it is up and running.
Guess we'll see if these changes work when the PTB drops tomorrow.
'Till next time!
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