Game
FNaF World XL
2 years ago

Progress Update on the Mess


Hey, all!

Obviously been a bit of a chaotic week hitting at the code inbetween shifts, but I think/hope it will have paid off.

The upcoming build will be soft launched as a Public Test Build to start off, and I'll give it about a week to see if it's in good enough shape to keep alive.

Truth be told, I've only been testing the updated battle code against a certain final boss and I'm pretty sure I now have no active playtesters to reliably fall back upon.

(One of many reasons I may actually try reopening a Discord group at some point.)

Other than the uncertainty of the battle system, everything else I've mentioned and worked on has gone surprisingly smooth. Music now carries across all saves, I figured out why the time wasn't saving properly, and I even added some extra time autosave features!

Still doing another pass over the character-specific events to account for the psuedo-complex revive system, but the majority of it is up and running.

screenshot_2024-06-29_171056.png

Guess we'll see if these changes work when the PTB drops tomorrow.

'Till next time!



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Suppose it was about time that some of these skills got a little extra kick.

Suppose it was rude to take down the demo and not at least show off something as compensation.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

I think I know what needs to be done to shake up XL's next public appearance...

New look, new direction.

I might be having too much fun with this process...

Yeah, we're doing this.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.