Game
FNaF World XL
1 year ago

Progress Update on the Mess


Hey, all!

Obviously been a bit of a chaotic week hitting at the code inbetween shifts, but I think/hope it will have paid off.

The upcoming build will be soft launched as a Public Test Build to start off, and I'll give it about a week to see if it's in good enough shape to keep alive.

Truth be told, I've only been testing the updated battle code against a certain final boss and I'm pretty sure I now have no active playtesters to reliably fall back upon.

(One of many reasons I may actually try reopening a Discord group at some point.)

Other than the uncertainty of the battle system, everything else I've mentioned and worked on has gone surprisingly smooth. Music now carries across all saves, I figured out why the time wasn't saving properly, and I even added some extra time autosave features!

Still doing another pass over the character-specific events to account for the psuedo-complex revive system, but the majority of it is up and running.

screenshot_2024-06-29_171056.png

Guess we'll see if these changes work when the PTB drops tomorrow.

'Till next time!



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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I might be having too much fun with this process...

New project is having a fun, early outing.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

It's been a long time coming...

First signs of danger.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

How about we change things up?