Game
FNaF World XL
2 years ago

Progress Update: WAIT, WHAT?!?


Hey, all!

So you may have noticed I've been surprisingly busy with development of the game recently.

Maybe too busy.

Not gonna lie, I've gotten so much done now that I'm honestly needing a proper Progress Update to emphasize the importance of everything I've been putting in.

So the quick version is that...

oh.png

Too short? Well, I'll try and elaborate.

I've had a wild amount of overabundant motivation to work on XL recently. Some of it has been funneled into the new character designs (which I will continue to drip feed as I get more done), but the rest has been going into finishing what I started back in V0.9 and almost abandoned outright.

OCN is now (more or less) a complete package. With 16 possible characters to face off against, a slew of rebalances to make it easier for newcomers/ people who don't normally play FNaF to adjust to, as well as a special reward for the most dedicated... it's in the best possible state yet.

(And somehow even better than the original OCN I recycled the code and assets from. '>-> )

All that comes together with the previous updates to make a massive roster of 52 playable characters.

edrt_2022-09-25_03-39-24-20.png

(I am still trying to process this myself. 52, done from scratch.)

But I'm not done yet.

While I do intend to save the other minigames for after the full redesign of the game, I will be adding all the other original content that Update 2/Minigame Mania will be bringing to the table!

New NPC interactions! Toxic air! Spooky rocks! Actually difficult enemies! A boss that is supposedly designed to be unbeatable! All that stuff that specifically ties into FNaF World's core gameplay loop will be making it in within the next month or so.

edrt_2022-09-25_19-20-17-35.png

And since that is a lot of stuff being put in (for the moment), I'm bumping this up to V1.1.0 proper.

Anyways, I should have more solid news soon. For now though, I'm just gonna keep chugging along.

(And wait for the playtesters to realize how ridiculous Animdude's OCN mechanic actually is.)

'Till next time!



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That doesn't look safe...

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Huh, that's different.

I was considering doing a proper teaser for this, but honestly it might just be better to save the effort for when I work on the real Update 3.

In the mean time, enjoy this low quality preview.

Creative drive has returned for a bit.

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.

Good news: The files are now safe at home.

Bad news: Gonna be two days until the necessary enclosure comes in so I can access the data.

...and even more backup funds I have spent just to get back to where I was.

Pain.