Game Dev in UberPoliceStation

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UE4 Blueprint vs C++ Performance Test
plus Hybrid Blueprint C++ approach
Read article if you wanna know what I'm doing



Audio Occlusion
never knew this was a thing
this whole time I have been placing plethora of audio volumes like a buffoon


Had an issue with portal cameras
Spent a couple of hours trying to fix it....
Solution was just to change the Tick Group

Patch v1.4 - Linux Release, Survival Mode & Major Changes

I was able to get the navigation build time during initial load down to like 3 seconds.
The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers