Game
Hensen Hopper
2 months ago

Pulled an all-nighter (or rather all-dayer bc I work a night shift lol) because I wanted to watch the sun set. Did do some work on Hensen this afternoon and plan to do more next (early) morning!




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You ever find a bug so silly and ultimately unproblematic that you just decide to leave it in? I just discovered if Hensen gets webbed mid-fire, the animation will be stuck with the honey glob halfway out of the gun haha.

It's truly underappreciated how much shading will improve the look of a sprite. (Second slide is the same spritesheet with the shading and shadow layers active)

Also I have been working on a new enemy type. This one bounces around the scene like a screensaver logo, damaging Hensen if he runs into it.

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You know what, the difference is a lot more obvious if you see a gif of the animation with/without shading.

Just made the first slime avatar frame! Become one with the Slime! thanks @gamejolt !

The new main menu backdrop is, slowly but surely, taking form! I'm pretty happy with the background bushes now, Might add white flowers to them to make them look like white azalea bushes. I think I'm gonna shape one bush a day until they're all done.

I've figured out that what's been bugging me about the backdrop is that every one I've done has looked way too far below Hensen and the enemies and I want to create a sense of you being tiny. I'm going to try to make significantly bigger plants today.

Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames

I tried to make it a bit more obvious when you've taken damage. I did a red-flash effect over Hensen's character and the time scale on everything apart from Hensen's animations freezes for a moment when taking damage.