Next up
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Update coming soon!
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
A quick clip of the world scoreboard in action.
patched new version with keyboard controls
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Some updates for Voxel Fight, check it out!
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
New characters and intro sequence
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
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