Next up
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
What do you think of the water dragon?
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
The new artwork in action
patched new version with keyboard controls
Some updates for Voxel Fight, check it out!
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
Check it out!
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