Game
Voxel Fight (OLD)

7 years ago

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.




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Some updates for Voxel Fight, check it out!

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

What do you think of the water dragon?

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

A quick clip of the world scoreboard in action.

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

The new artwork in action

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

patched new version with keyboard controls

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?