Next up
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
patched new version with keyboard controls
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
The new artwork in action
A quick clip of the world scoreboard in action.
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
What do you think of the water dragon?
Check it out!
Some updates for Voxel Fight, check it out!










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