Game
Voxel Fight (OLD)

6 years ago

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.




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The new artwork in action

patched new version with keyboard controls

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Update coming soon!

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Some updates for Voxel Fight, check it out!

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.

New characters and intro sequence

A quick clip of the world scoreboard in action.