Game
Voxel Fight (OLD)


7 years ago

New characters and intro sequence




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Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Some updates for Voxel Fight, check it out!

Update coming soon!

Check it out!

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.

A quick clip of the world scoreboard in action.