Next up
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
Update coming soon!
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
What do you think of the water dragon?
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
Check it out!
pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.
Some updates for Voxel Fight, check it out!
patched new version with keyboard controls










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