Game
Voxel Fight (OLD)


7 years ago

New characters and intro sequence




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Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Update coming soon!

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

The new artwork in action

A quick clip of the world scoreboard in action.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)