Next up
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Check it out!
Some updates for Voxel Fight, check it out!
pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
What do you think of the water dragon?
Update coming soon!
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.












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