Game
Voxel Fight (OLD)


7 years ago

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.




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No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.

What do you think of the water dragon?

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

patched new version with keyboard controls

Some updates for Voxel Fight, check it out!

The new artwork in action

New characters and intro sequence

A quick clip of the world scoreboard in action.