Next up
The new artwork in action
New characters and intro sequence
patched new version with keyboard controls
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
Update coming soon!
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
Some updates for Voxel Fight, check it out!
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.










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