Next up
pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
Some updates for Voxel Fight, check it out!
New characters and intro sequence
Update coming soon!
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
The new artwork in action










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