Next up
Update coming soon!
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.
The new artwork in action
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
New characters and intro sequence
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
What do you think of the water dragon?
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
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