2 years ago

Question to my fellow game developers:

Have you noticed any harm in setting the price of your games as "pay what you want" vs "free?"

More context in the article...


Note, following was private draft post for almost a year before now:

I just released a demo last week and set the price to "pay what you want" (you never know right?). But even though people were seeing, liking, and following it, nobody downloaded it. I set the price to "free" and now I got 3 downloads fairly quickly.

Do you think it's a coincidence or does seeing "pay what you want" actually turn people away? And yes, I know that it's unlikely that I'd get any money anyway.

  9 votes Voting finished



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