Game
Voxel Fight (OLD)
7 years ago

quick bug fix, "Pinky" wouldn't respond to controls but now should work just like the rest.




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Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

A quick clip of the world scoreboard in action.

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

What do you think of the water dragon?

New characters and intro sequence

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Some updates for Voxel Fight, check it out!