Game
Voxel Fight (OLD)
6 years ago

quick bug fix, "Pinky" wouldn't respond to controls but now should work just like the rest.




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patched new version with keyboard controls

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

A quick clip of the world scoreboard in action.

The new artwork in action

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

What do you think of the water dragon?