Game
Voxel Fight (OLD)

6 years ago

patched new version with keyboard controls




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Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

The new artwork in action

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

New characters and intro sequence

A quick clip of the world scoreboard in action.