Next up
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
What do you think of the water dragon?
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
New characters and intro sequence
A quick clip of the world scoreboard in action.
Check it out!
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?










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