Next up
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
A quick clip of the world scoreboard in action.
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
What do you think of the water dragon?
Update coming soon!
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
The new artwork in action
Check it out!
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!










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