Game
Voxel Fight (OLD)

7 years ago

patched new version with keyboard controls




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Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

What do you think of the water dragon?

New characters and intro sequence

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

The new artwork in action

Check it out!

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?