it's so cool what you can do in clickteam... (obviously this is just a placeholder room)

quick office test
Next up
my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter
words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!
DEVLOG 1/16/25
Finished up the ONWYN 1 cast!
I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.
Credit to thudner, the UFMP team, and the model porters for various model parts.
i lied, the ladder was easy to model
DEVLOG 6/23/25
More About Advanced Pathfinding
2026.
i also fixed the visual distortion caused by the panorama filter, it looks way better now
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