Also I am working on a patch to fix some issues that I've been made aware of and am able to fix.
(Obviously can't address all of them, but I am hitting up the ones that seriously affect gameplay.)
Also I am working on a patch to fix some issues that I've been made aware of and am able to fix.
(Obviously can't address all of them, but I am hitting up the ones that seriously affect gameplay.)
Ouch.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Suppose it was about time that some of these skills got a little extra kick.
I might be having too much fun with this process...
Yeah, we're doing this.
Got a (mostly stable) demo ready for the occasion!
I think I know what needs to be done to shake up XL's next public appearance...
Mini Progress Update:
Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray
(Also working on a demo-specific sidequest that hands out powerups.)
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