Loading...
21
2 years ago

Read article for more info


This is my entry for the GMTK 2023 Game Jam titled "The Hero Runs Away." I programmed this game in the timeframe of 48 hours. I enjoyed working on each feature, especially the rhythm section; it taught me that I need to understand collisions better since a large amount of time was spent on them. Next time I'll have a better understanding of collisions before the next jam. You can find my game on itch.io



2 comments

Loading...

Next up

For day 992 of coding, I'm making progress on the camera adjustment

For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes

For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 980 of coding, I have fixed the issue found with the east/west exits

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location