This is my entry for the GMTK 2023 Game Jam titled "The Hero Runs Away." I programmed this game in the timeframe of 48 hours. I enjoyed working on each feature, especially the rhythm section; it taught me that I need to understand collisions better since a large amount of time was spent on them. Next time I'll have a better understanding of collisions before the next jam. You can find my game on itch.io

Next up
For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player
For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing
For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now
For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet
For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues
For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss
For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player















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