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3 years ago

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This is my entry for the GMTK 2023 Game Jam titled "The Hero Runs Away." I programmed this game in the timeframe of 48 hours. I enjoyed working on each feature, especially the rhythm section; it taught me that I need to understand collisions better since a large amount of time was spent on them. Next time I'll have a better understanding of collisions before the next jam. You can find my game on itch.io



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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

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For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

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For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player