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2 years ago

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This is my entry for the GMTK 2023 Game Jam titled "The Hero Runs Away." I programmed this game in the timeframe of 48 hours. I enjoyed working on each feature, especially the rhythm section; it taught me that I need to understand collisions better since a large amount of time was spent on them. Next time I'll have a better understanding of collisions before the next jam. You can find my game on itch.io



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For day 1046 of coding, I tried to see if I can put a image or text on the screen during the transition. It appears to have worked; it just doesn't stay long due to the transitions normally being quick

For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

For day 139 of coding; from what I can tell so far, the checks for having an exit placed is not being marked. Because of this, the endless loop happens since it's trying to make sure exits are placed

My game in 50 seconds #indiedev #Gamedev #steam

For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

For day 1037 of coding, I have fixed the issue with the exit's appearance. Now there seems to be an endless loop problem that I'll need to take care of next

For day 1040 of coding, I tried to put in code to end the game when the endless loop from earlier happens. It seem that I need to put something else in to make sure the game ends

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1041 of coding, I've added the "exit" command right after the failsafe the end the game to make sure the game does stop. From the test run, it appears to have worked