This is my entry for the GMTK 2023 Game Jam titled "The Hero Runs Away." I programmed this game in the timeframe of 48 hours. I enjoyed working on each feature, especially the rhythm section; it taught me that I need to understand collisions better since a large amount of time was spent on them. Next time I'll have a better understanding of collisions before the next jam. You can find my game on itch.io

Next up
For day 992 of coding, I'm making progress on the camera adjustment
For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes
For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet
For day 980 of coding, I have fixed the issue found with the east/west exits
For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue
For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though
For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location
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