Game
Muppy Muddington Tale



2 months ago

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously




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Tried to practice drawing some more with a certain hedgehog.

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Test footage for a potential Undertale fangame I might work on. Probably won't get too far with it though, I don't have many concepts in place other than for the main character.

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

Sonknik Hegeogg

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later

I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.