Nothing major to report, obviously you can only get through area 7. This was primarily bug fixes, especially in the dialogue after my NPC overhaul broke everything. Humans, animals, and trees have all been fixed and should be working just as well as they were before, but with 17% more efficiency! Or maybe not, since they now have random movement cycles and aren't just standing around like statues
The humans and animals do. The trees don't move. That would be weird. The elders stay in place, too.
I did not get around to implementing attacks. It really wasn't a priority for this release. There are a couple spiders running around, but they really aren't too bad except at ultra-close, practically-stepping-on-them range.
Otherwise, this was a very minor patch release to get me back in the game so-to-speak after a bad summer.
Next up
Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.
Hyperslice releases on January 16 (yes in just 2 days!) on Steam and Itch 🎉 ⚡ Hyperslice is a fast paced arena roguelite where your only weapon is your dash!
Wishlists appreciated 🥰 (Demo available on Steam and here) https://s.team/a/2977820
Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.




















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