Nothing major to report, obviously you can only get through area 7. This was primarily bug fixes, especially in the dialogue after my NPC overhaul broke everything. Humans, animals, and trees have all been fixed and should be working just as well as they were before, but with 17% more efficiency! Or maybe not, since they now have random movement cycles and aren't just standing around like statues
The humans and animals do. The trees don't move. That would be weird. The elders stay in place, too.
I did not get around to implementing attacks. It really wasn't a priority for this release. There are a couple spiders running around, but they really aren't too bad except at ultra-close, practically-stepping-on-them range.
Otherwise, this was a very minor patch release to get me back in the game so-to-speak after a bad summer.
Next up
Ha! Heh! Heh! Ha! It's over!
NEW PACKAGES AVAILABLE NOW!
Version 1.1.0 is now available for Linux and Windows
-Platform bugs fixed where player fell through the floor
-Area 2 accessible through Level 8
-Minor spiffing up, wax and polish
Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.
Behold my beautiful canoe!
My aseprite tree generator if finally out and panicking!
get the extension here: https://devkidd.itch.io/gentree



















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