Game
Tsalagi
3 years ago

Release 0.7.1 is now available!


Nothing major to report, obviously you can only get through area 7. This was primarily bug fixes, especially in the dialogue after my NPC overhaul broke everything. Humans, animals, and trees have all been fixed and should be working just as well as they were before, but with 17% more efficiency! Or maybe not, since they now have random movement cycles and aren't just standing around like statues The humans and animals do. The trees don't move. That would be weird. The elders stay in place, too.

I did not get around to implementing attacks. It really wasn't a priority for this release. There are a couple spiders running around, but they really aren't too bad except at ultra-close, practically-stepping-on-them range.

Otherwise, this was a very minor patch release to get me back in the game so-to-speak after a bad summer.



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This game has gone through so many iterations it's not even funny anymore

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

Ha! Heh! Heh! Ha! It's over!

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

My aseprite tree generator is finally out and panicking!

get the extension here: https://devkidd.itch.io/gentree

#aseprite #pixelart #gamedev #indiegame #indiedev

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage