The full game is released, and i’m sorry that there’s no extras menu. I just wanted to focus on the gameplay itself and getting the storyline to the point at which The Horde 2 begins. So I also fixed a bug where the game wouldn’t count a win when you reached 6:00 AM. So enjoy the game.
Next up
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
Here's another one of the tip pages, to show that I'm not ded lmao:
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
FINAL UPDATE TEASER 1
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
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